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The 2007 World Congress in Computer Science,
Computer Engineering, & Applied Computing
Las Vegas, Nevada, USA (June 25-28, 2007)
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CGVR'07: Topics

Last modified 2006-11-12 22:38

    Topics of interest include, but are not limited to, the following:
    • Computational geometry
    • Computer animation
    • Fractal geometry and applications
    • Rendering methods
    • Illumination and reflection techniques
    • Sound rendering technologies
    • Surface modeling
    • Multi-resolution modeling
    • Web 3D and applications
    • Color and texture
    • Modeling techniques
    • Visualization
    • Distributed and parallel processing for graphics and VR
    • Compression technologies
    • Modeling of natural scenes and phenomena
    • Computer art and entertainment
    • Graphics and game technologies
    • e-Learning applications and computer graphics
    • Interactive digital media
    • 3D reconstruction
    • Simulation and graphics
    • Shadows, translucency and visibility
    • Software tools for computer graphics
    • Curves and meshes
    • Information visualization
    • Volume visualization
    • Visual computing and graphics
    • Shape representation
    • special-purpose hardware for graphics and virtual reality
    • Image data structures for computer graphics
    • Graphics algorithms and applications
    • Case studies and emerging technologies
    • Immersive virtual reality
    • Artificial reality
    • Virtual reality on Grid environments
    • Virtual reality, visualization, and education
    • Real-time collision detection algorithms
    • Interactive techniques
    • Learning and assessment based on virtual reality approaches
    • Virtual reality languages (X3D, VRML, Java3D, OpenGL, ...)
    • Virtual laboratories
    • Real-time rendering for VR
    • Emerging display technologies
    • Virtual reality techniques for behavioral and cognitive assessment
    • Simulation and virtual reality
    • Haptic devices and techniques
    • Software tools for virtual reality
    • Human-computer interfaces
    • Virtual and augmented reality
    • Virtual environments
    • Virtual humans and artificial life
    • Tele-collaboration
    • Multimodal display systems
    • Integration of virtual reality and multimedia
    • Virtual reality applications and algorithms

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