Skip to content. | Skip to navigation

W   O   R   L   D   C   O   M   P    '   0   7  

The 2007 World Congress in Computer Science,
Computer Engineering, & Applied Computing
Las Vegas, Nevada, USA (June 25-28, 2007)
Sections
You are here: Home ERSA'07 ERSA'07: Topics
Document Actions

ERSA'07: Topics

Last modified 2006-11-12 19:40

    Topics of interest include, but are not limited to, the following:
    • Theory, Mapping and Parallelization.
        - Theoretical models of computing in space-time and adaptive computing.
        - Mapping algorithms into hardware and synthesis of regular arrays.
        - Parallelization and (space-time) partitioning of algorithms.
        - System architectures using configurable computing platform.
        - Newly developed algorithms for efficient implementation on reconfigurable systems.
    • Software, CAD and Operating Systems.
        - CAD, specification, partitioning and verification.
        - High-level synthesis, hardware compilation, hardware/software codesign, developing correct circuits.
        - High and low-level languages and compilers, design environments, Java-based environments.
        - Operating systems and run-time reconfiguring, intelligent libraries.
        - IP-based and object oriented models and mapping methods.
    • Adaptive Hardware Architectures.
        - Adaptive and dynamically reconfigurable systems.
        - Reconfigurable processor architectures, fine and coarse-grained processor arrays.
        - Complex systems using reconfigurable processors.
        - Application-tailored reconfigurable Systems-on-Chip.
        - Low power systems on reconfigurable platform.
    • Applications.
        - Wireless communication systems
        - Multimedia and virtual reality
        - Space-based applications
        - Numeric processing
        - Automotive industry


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

If you can read this text, it means you are not experiencing the Plone design at its best. Plone makes heavy use of CSS, which means it is accessible to any internet browser, but the design needs a standards-compliant browser to look like we intended it. Just so you know ;)