CGVR'10 - The 2010 International Conference on Computer Graphics and Virtual Reality
Last modified
2010-01-03 20:59
CGVR'10 is the 14th annual conference; originally it was offered as CISST
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You are invited to submit a full paper for consideration. All
accepted papers will be published in the CGVR conference
proceedings (in printed book form; later, the proceedings will
also be accessible online). Those interested in proposing
workshops/sessions, should refer to the relevant sections that
appear below.
Topics of interest include, but are not limited to,
the following:
- Computer animation
- Software tools for computer graphics
- Rendering methods
- Compression methods
- Computational geometry
- Fractal geometry and applications
- Sound rendering technologies
- Color and texture
- Modeling techniques
- Visualization
- Surface modeling
- Web 3D and applications
- Machine architectures/engines for graphics and VR
- Modeling of natural scenes and phenomena
- Computer art and entertainment (including games)
- Shadows, translucency and visibility
- e-Learning applications and computer graphics
- Illumination and reflection techniques
- Interactive digital media
- 3D reconstruction
- Curves and meshes
- Visual computing and graphics
- Image data structures for computer graphics
- Graphics algorithms and applications
- Case studies and emerging technologies
- Virtual environments
- Virtual and augmented reality
- Virtual humans and artificial life
- Real-time collision detection algorithms
- Immersive virtual reality
- Virtual reality, visualization, and education
- Interactive techniques
- Learning and assessment based on virtual reality approaches
- Virtual laboratories
- Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
- Real-time rendering for VR
- Emerging display technologies
- Virtual reality techniques for behavioral and cognitive assessment
- Simulation and virtual reality
- Software tools for virtual reality
- Human-computer interfaces
- Multimodal display systems
- Integration of virtual reality and multimedia
- Haptic devices and techniques
- Virtual reality and emerging applications
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